Fallout 3: or How I Learned to Love the Bomb

Well let’s get this whole review thing kicked off with a review of one of my favorite game of all time, Fallout 3.  As you can probably tell from that last sentence, I happen to really enjoy this game and trust me, there really is quite a bit to like.  You can really pick your favorite, like the massive and immersive environment, the epic story line and side stories, or even the basic ability to decide to be evil or not.  Developed by Bethesda Game Studios, also responsible for the Elder Scrolls saga, and a part of the Fallout series, although not a direct squeal.  Lets kick off with basics of the game itself.

Fallout 3 is set in post-apocalyptic Washington D.C. where you play protagonist, a man/woman who’s quest to find their lost father will place against the great evils of the Enclave, a group claiming to be the remnants of the United States government.  You begin life as a child in Vault 101, a special underground fallout shelter designed to protected many citizens from the disasters of the nuclear destruction.  The events of your childhood or meant as a sort of tutorial that helps you set up your stat points and learn controls.  But this all comes to a screeching halt when your father does the impossible; he leaves the Vault for the outside world.  Your characters journey will lead you to follow your father in an epic quest.  However, I think one of the biggest winners with Fallout 3 is the massive amount of sandboxing you can do in the game.  Not even Grand Theft Auto’s sandbox city even remotely compares to the excellence of what you can do in Fallout.  With a large amount of side quests you can do, each with a story of their own, there is endless amounts of procrastinating from the main story.  With the addition of now 5 expansions, its possible to hit top level without even being halfway through the main story.

Fallout 3 holds an interesting game category of FPS/RPG (First Person Shooter/Role Playing Game). Most FPS games are games of skill, requiring they player to have quick fingers and a steady aim.  On the opposite, an RPG would require a player to have a detailed understanding of items and equipment, along with the patience to build their characters levels in order to challenge the next boss.  Well take the best parts of those games, jam them together so perfectly you can’t tell which is which and you’ve created the system that makes Fallout 3 so absolutely wonderful.  The combination of skill and stats, along with the additional perks (The Bloody-mess perk can really add color to some places), makes the game appeal to those of both genres of game play, and makes the fans of both genres absolutely ecstatic.

This is the point where I would make some comments about the graphics of Fallout, but I think Bethesda honestly tells it best with their game trailer

With smooth game play and excellent story, I think Bethesda’s Fallout 3 will be at the top of gamers lists for years to come.  Its unfortunate because there are a lot more things I want to talk about in the game, but honestly this post is long enough as it is…

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~ by cabboge on August 31, 2009.

2 Responses to “Fallout 3: or How I Learned to Love the Bomb”

  1. I don’t know if I speak for everyone, but if you’re going to put your reviews on a blog, that seems to say that you’re serious about reviewing. If that’s the case, the least you could do is fix up the grammar.

    And also, Dr. Strangelove titles have been done so, so many times that this just annoyed me.

    • I’ll keep a better eye on the gammer. I do get some help for my friends about this sort of thing, but I have requirements to meet so I tend to write faster than I should. I’d apologize for the Dr. Stranglove reference but it fits to well for me to care.

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